Framework
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Altis Life RPG mission framework for Arma 3 originally made by @TAWTonic.
### Requested Change Currently, when units are involved something like `str _unit` or `str player` is added to the listbox. Instead, `netId _unit` should be used instead (object can be...
### Expected behaviour The House menu closes bevor the sell button can be pushed multiple times ### Actual behaviour With a Speedclicker (https://www.speedautoclicker.net/) you can "speed click" the sell button...
Jump Bug
When You jump and move your mouse at the same time(move mouse fast) your character move move in a direction you want to move forward to. You will get killed...
### Expected behaviour Adds the scope, e.g. RCO (Khaki) to the promet. ### Actual behaviour Adds the scope, e.g. RCO (Khaki) to the inventory and throws an error. ### Steps...
### Expected behaviour When selecting "REMOVE VEST" or "REMOVE BACKPACK", and closing the shop in a normal fashion, your vest and backpack should be returned. ### Actual behaviour The shop...
### Expected behaviour When you put your weapon in your backpack, sync data, reconnect and then pull the weapon out of your backpack it should have all the attachments. ###...
TODO
- [x] Tanoa - [x] Finish the extDB3 predefined statements build (sql_custom). - [x] Fix the admin markers (not removing old markers), and prevent multiple loops being spawned. (https://github.com/AsYetUntitled/Framework/pull/66) -...
We use a CC BY-NC-ND 4.0 license, and so, our material (code) can't be distributed, if any modification is made. (That's the ND part of the license) The issue here...
When choosing to spawn as an EMS member, you should be able to spawn at the hospitals. You also should be able to purchase vehicles, including the new Laws of...
### Expected behaviour cleanup.fsm should only update alive status of one vehicle. fn_vehicleUpdate.sqf and fn_vehicleStore.sqf can update more than one vehicle. ### Actual behaviour If two or more vehicles have...