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TODO

Open BoGuu opened this issue 8 years ago • 4 comments

  • [x] Tanoa
  • [x] Finish the extDB3 predefined statements build (sql_custom).
  • [x] Fix the admin markers (not removing old markers), and prevent multiple loops being spawned. (https://github.com/AsYetUntitled/Framework/pull/66)
  • [ ] Add custom jail times.
  • [ ] Add percentage mining to tempest device.
  • [x] Fix device issue (see https://github.com/ArmaLife/Framework/issues/802)
  • [x] Add level/license checks to relevant configs.
    • [x] Weapon
    • [x] vItems
  • [ ] Allow a custom price to be set for any vehicle in a shop (override multipliers) [https://github.com/AsYetUntitled/Framework/pull/124]
  • [ ] Move over action menus to unified configs, and utilize a listbox. Item pick up can be added to this.
  • [ ] Make some use for playtime - y menu, admin menu, etc. Or remove it.
  • [ ] Remove all uses of BIS_fnc_param, and use params (as much as possible) and param in other situations.
  • [ ] Updated gang system - levels etc
  • [x] Housing Config
    • [x] Tanoa
    • [X] Altis
  • [x] Wanted System Cleanup
  • [ ] Move over to private keywords where possible for clarity
  • [ ] Player tags config

Possibly (perhaps a separate build)

  • [ ] Optional database based phone.
  • [ ] Create a new optional phone GUI

BoGuu avatar Jul 07 '16 02:07 BoGuu

thumbs up

Heavybob avatar Jul 10 '16 18:07 Heavybob

ill look at admin markers tonight

fresqo avatar Jul 21 '16 01:07 fresqo

i have gang levels on my server, a temporary invite ability and gang xp. it also shows offline members and has a cap of 10 players. What system do you want and i can look at this also..

fresqo avatar Jul 21 '16 01:07 fresqo

@fresqo

The admin markers are currently not removing old markers (mainly vehicles). All marker functions are spawned when the map is open, and never terminated when it is closed. Thus you can be running 100's of loops per second remarking every player, this needs to go :+1:

BoGuu avatar Jul 21 '16 03:07 BoGuu