Arturo Nereu

Results 9 repositories owned by Arturo Nereu

BounceShader

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ClothSim

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A cloth simulation using OpenGL and C++

ComputerGraphics

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A repository documenting Computer Graphics for real time applications

ECS_101

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This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games...

ShaderProfilingAndOptimization

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Demo project for the "Shader Profiling and Optimization" talk presented at Unite Shanghai 17.

Unity2019ShaderDevelopment

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Creating Shaders (via code and Shader Graph) in Unity 2019

WireframeShaderGraph

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A simple Shader Graph implementation of a wireframe effect.

ShaderGraph_101

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This is a presentation and project on how to use the Shader Editor released with Unity 2018.1

TinyCookbook

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[Outdated] A cookbook like series of resources for learning to use Unity's Project Tiny