Yu Sun

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Thanks for your time and contribution to this respository.

感谢! 我也发现有平移的问题了。貌似是ground truth本身有问题。但不影响3D pose 评测。 S9通常protocol里都只用来作为test set,不能用于训练的。

Yes, normally, we calculate the MPJPE after aligning the root joints, which is pelvis in the most cases.

May I ask when will the code (driving the random other characters using SMPL parameters) get released?

Thanks, Shan, Got it. Good luch with your great work. Best wishes, Yu

Similar error! ![image](https://user-images.githubusercontent.com/17900300/59595981-6ecb1380-9129-11e9-96ef-a919b2065274.png)

@vivi90 Hi, Vivian, Yes, I see your question. It happened to my colleague too. ROMP runs over 25/50 FPS on my 1070Ti/3090Ti, but only runs about 20 FPS on my...

@zhangby2085 Sorry, really not familar with Unity. If you want to perform transformation between two coordinate system, maybe this would be helpful: https://github.com/Arthur151/ROMP/blob/b108da9e9fe96282d8235a1051a7030d335d9869/simple_romp/tools/convert2fbx.py#L192 You can simply define and apply any...

Please refer to the SMPL for Maya in [https://smpl.is.tue.mpg.de/](https://smpl.is.tue.mpg.de/) (MPI copy right) for using SMPL parameter results in MAYA.

@CrossLee1 @yahiakamal I have uploaded a new version which support the FBX animation please refer to [export-to-blender-fbx](https://github.com/Arthur151/ROMP#export-to-blender-fbx).