Artem Popov
Artem Popov
It can be used like this: // load random sound size_t index = game->getWorld()->sound.createSfxInstance(555); auto reverb = std::shared_ptr(new ReverbEffect); auto slot = std::shared_ptr(new EffectSlot()); Sound& sound = game->getWorld()->sound.getSoundRef(index); slot->attachEffect(reverb); sound.attachToEffectSlot(slot);...
Suggested improvements look good to me.
What is a purpose of this changes?
At this point maybe it's better choice to use plain deb and rpm packages.