Artem Popov

Results 4 comments of Artem Popov

It can be used like this: // load random sound size_t index = game->getWorld()->sound.createSfxInstance(555); auto reverb = std::shared_ptr(new ReverbEffect); auto slot = std::shared_ptr(new EffectSlot()); Sound& sound = game->getWorld()->sound.getSoundRef(index); slot->attachEffect(reverb); sound.attachToEffectSlot(slot);...

Suggested improvements look good to me.

At this point maybe it's better choice to use plain deb and rpm packages.