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Tetris™ clone created in c++ and SDL

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## brief description of changes this pull request introduce I just updated the README to include SDL2_mixer, since it seems to be required. ## List of files altered - README.md

## Current behaviour The only place to get info about the controls is the source code or reading the README.md of this repo, which is not optimal for someone who...

enhancement
good first issue
UI
Priority: MEDIUM

I thought it'd be great if a phone-compatible version for this game could be made in the future, also using the SDL2 library to keep things consistent. I looked around...

enhancement
Priority: LOW

currently, in order to update the web build, project need to first be built locally and then changes are pushed to the repository which is then hosted by netlify. This...

good first issue
Priority: MEDIUM

## Current status After #6 ,the game calculates score based on conventional tetris syle ( 100*level) per line clear ## Desired behaviour though the including the modern scoring system should...

enhancement
Priority: MEDIUM

The code base uses GNU coding convention, most of which can easily be enforced using clang-format, the project should contain a `.clang-format` containing the clang format's configuration for GNU coding...

good first issue
Priority: LOW

The README.md needs instructions regarding building the project properly both natively and the web version using emscripten.

documentation

Once speed increases above threshold, game stops processing inputs and blocks are almost hardfalling. The tetromino can only be manipulated for a small instance when it is just displayed at...

bug
Priority: LOW

It will be a great enhancement for personal user experience and one will be able to see info like personal best score etc.

enhancement
Priority: LOW