Arnaud
Arnaud
Hi, what do you think about merging these two branches ? The color replace functions are working well and could be integrated in development without needing to switch branch.
Hi, i trying to adapt for mode 0, what i have done : - In Find and Insert Colour replace **dc_mode1_ct** by **dc_mode0_ct** - In pixels replace, make only two...
Hi, @lronaldo It's better but not totally working.  I will wait for your function spriteColourizeM1 to use it to the other M1 functions. I will do the same for...
Working on convertion of M1 to M0 functions and seems to be ok.  I will continue with propagate changes to the other M0 Colourize functions. Edit : In **cpct_spriteMaskedColourizeM1_cbindings.s**...
All functions colourize converted and example updated to test all functions. Waiting for review on M0 functions to work on cpct_drawSpriteColorizeXXXM1.
All draw sprite colourize for M1 are coded / tested and here a small example to test it. [testM1Colors.zip](https://github.com/lronaldo/cpctelera/files/7189361/testM1Colors.zip) Now all functions for colourize sprites M0 and M1 are coded...
Hello @cpcitor , i have just added a enhancement request, i'm not able to code this feature. Maybe @lronaldo have idea how it will be implemented.