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GameRig is an auto rigging for games addon for Blender. Built on top of Rigify, it adds rigs, metarigs and additional functionality that enable game engine friendly rig creation. Open source and can b...

Results 19 GameRig issues
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Tried GameRig in blender 3.1 and got this error. Console Error registering Rigify Error: Could not call function 'register' of feature set 'GameRig_0_0_3': exception occurred. Traceback (most recent call last):...

game.basic_tail game.simple_tentacle but with spline IK control

Corrective driving bone. Will need a whole pose reading setup made together with it

A new rig tip for creating control interfaces. Think things like a control driving a shape key or action constraint.

The vanilla rigify interface is a bit clunky to work with. Parts are in the armature properties, parts in bone properties, some things happen in pose, some in edit etc....

Very often a custom one time adjustment is needed for a rig and instead of creating a rig module for that specific case, it is easier to embed a script...

Currently all parent switching is hard coded into the rigs. This is alright in some cases but often a more customized solution is needed. The idea is to create a...

The first bone and the last two don't have the same axis orientation. Make them all have the same orientaiton.

The new spline tentacle (limbs.spline_tentacle) from 4.0 does not have a GameRig equivalent

``` GameRig_0_3_5\metarigs\game_human.py", line 45, in create arm.rigify_layers.add() AttributeError: 'Armature' object has no attribute 'rigify_layers'. Did you mean: 'rigify_colors'? ``` I don't have earlier Blender versions right now so I'm not...