Arkyris
Arkyris
I fixed? it by having `getTilesWithin()` construct an array of `new Phaser.Tilemaps.Tile`s that copy the tiles instead of referencing existing ones. Not sure if there's a better way to do...
Sorry kinda new to github etiquette. This was my fix `function myGetTilesWithin(tileX, tileY, width, height, layer) { if (tileX === undefined) { tileX = 0; } if (tileY === undefined)...
Ahh okay that makes sense. How hard would it be (or even possible) to check how many instances of vs code are open and only have it stop if its...
No just start tracking in one