Arkyon
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Arkyon
Just chimming in that I've tried it in Affinity 2, and similarly had no success having the thing even detected.
Tried my own way to fix it by forcing a particle restart when both emission and activity are false #https://github.com/godotengine/godot/issues/83909#issuecomment-1779657950. Which while great when testing particle effects in editor, It's...