Arkyon

Results 2 comments of Arkyon

Just chimming in that I've tried it in Affinity 2, and similarly had no success having the thing even detected.

Tried my own way to fix it by forcing a particle restart when both emission and activity are false #https://github.com/godotengine/godot/issues/83909#issuecomment-1779657950. Which while great when testing particle effects in editor, It's...