Edu Garcia

Results 31 issues of Edu Garcia

The solution chosen to fix #11 was to disable fullscreen on OSX. After GDX/LWJGL fixes https://github.com/libgdx/libgdx/issues/1623, we can re-enable fullscreen support.

enhancement
platform-desktop

When you have a badge with long text (i.e. BOSS_SLAIN_3_ALL_SUBCLASSES) the text is not shown completely because we don't create a multiline label. Also, the window should probably be resized...

enhancement

enhancement

Right now, the logs (or the console in the case of desktop) are receiving all the messages from the game, I'm sure we don't need to spam them like that.

enhancement

This needs platform specific code. For Android, it's easy (there is existing code), but for iOS it seems there is no way unless some sort of undocumented hack is used,...

bug
platform-ios
platform-android

We've added a bunch of keys that are not immediately discoverable unless you check the code, or read some sort of manual. We should have some sort of in-game help...

enhancement
platform-desktop

Right now, we change sprites every time we draw something on screen. This generates lots of GL texture binding, that is very costly. A much better solution is to pack...

enhancement

I've added all that I can think of you need to deploy to Maven. If you don't want to modify the project structure, that can also be done, but it...

I'm really used to the Unity (and maybe other creative tools) of color picker functionality, where you don't need to press "Ok" for the color to be accepted, just dismissing...

enhancement
editor

## Pull Request Type - [x] GitHub Workflow changes - [ ] Documentation or Wiki changes - [x] Build and Dependency changes - [ ] Runtime changes - [ ]...

workflow