Edu Garcia

Results 57 comments of Edu Garcia

I'm having the same problem (thanks rasmuslp BTW, I'd never think of that :D). Works fine when copying, but not with Cocoapods. Any idea why?

I was having crashes when using D3D12 until I apply the changes by @Findus79 , is there any reason not to apply those changes? Seems like texture arrays will be...

Is there anything missing to be able to fix this? From what I understand from the above, adding a "pre" frame operation will allow us to detect if we're going...

@bkaradzic @attilaz can any of you offer any guidance on how to fix this? I don't mind opening a PR for it but I need to know where to start,...

Sorry, I haven't had the time to work on this lately. My final changes allowed me to parse a lot, but some missing things from the C++ API prevented me...

I've continued a bit on this, and for now, I've decided to write the Clang bindings manually, as I think the surface we need from Clang is not that big...

Hi Samuel, No, unfortunately I haven't had the time to continue, not enough incentive for me to do so right now (the project(s) that were using JavaCPP all stopped for...

I'm going to need some help to generate the bindings it seems. I'll put my question(s) here as they are related, but if you need me to use the forum...

So besides that small problem, the whole API seems to work (well, at least compile) with very few manual mappings, which is cool. I'll take more time tomorrow to actually...

Ahh, I didn't realize that. Thanks, I'll start using those. The only change I'd like is generating them against 5.0.0 if they're not already, and making some functions return String...