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Archipelago Multi-Game Randomizer and Server

Results 430 Archipelago issues
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So, ND is in a little bit of a weird place. The mod works in the game, but there isn't "official" support for Lua modding yet even though the system...

new game

Added several sections in regards to opening the completed SM64 build with batch files instead of SM64PCLauncher.

documentation

Similar to the patch file's meta data including `:0` as port earlier (until the server spun up), the `archipelago://` link also have port 0. The issue with the link may...

This moves over a bunch of options: - The remaining logic options. `logic` is now `glitches_required` - Enemy options - Prize shuffle - Triforce options - Medallion options (with a...

cleanup

Setting use_resource_packs to off and leaving everything else to default will break generation, because it leaves 61 unfilled locations. Please make sure to correctly fill the pool(s) when this is...

bug / fix

The following locations (maybe more) have rules that depend on state: - Turtle Rock - Big Key Chest - Palace of Darkness - Harmless Hellway - Palace of Darkness -...

bug / fix

This is mostly apparent when using one game with a lot of progression items, and a 2nd game with a lot of progression gates setting accessibility: minimal on the 2nd...

bug / fix

These changes should all have been documented at least a month ago. People testing their clients would be appreciated. The python clients should all be fine, even 0.3.3 clients worked...

help wanted
core

### TLDR Currently we are looking at roughly 20MB per instance. With each world added this will rise. With rising popularity per world this may become exponential. ### Analysis MultiServer.py...