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A modded Zero-K Experience featuring heavier commanders, cluster bombs, more explosions, and more action!

Results 99 ZK-Futurewars-Mod issues
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- [x] Add an option for color display: Simple Team Colors (Green/Teal own, red enemy, FFA first teamID color) - [ ] If a builder can resurrect and a mex...

enhancement

The order should be: 1. Weapons 2. Weapon mods 3. Modules

Bug

**Unit**: Liberator (staticheavyarty) **Problem**: Liberator is really good at liberating you from stalemates, so good in fact that there's no point to even build anything more expensive because Liberator will...

Feedback needed
Balance

- [x] Commander skins are dropped on upgrade. - [ ] Commanders do not get the proper "fake model" on resurrect.

Bug

- [x] Cloak: cloakfield/jammer - [x] Shield: shield projector - [x] Vehicles: drones - [x] Tank: defensive turret (Canister) - [x] Spider: decloak+slow field, radar, high los. - [ ]...

enhancement