Arcalise08
Arcalise08
> What's the exact command you ran? Keep in mind that the command line uses spaces as argument separators, so you have to put "Tech Tutorial" in quotes like this:...
Yes, That is exactly what I thought. I did wonder if native devices could be granted access to by the sandboxed browser. It looks like webHID does allow for this.
> Same exact problem here. This is definitely BLOCKING and should be assigned and fixed asap. > > Happens with both Unity's Old and New Input System. > > Easy...
> I agree this can be a Steamworks SDK issue, and not the .NET wrapper. > It could also be a Unity bug (I filed a bug report with Unity...
> Thanks for the feedback. I am afraid to use your workaround, as I want to be sure the game works regardless of the way the > executable is started....
> Hey, > > I'm a Unity software engineer and currently investigating this issue ([Unity bug link](https://issuetracker.unity3d.com/issues/input-xbox-controller-input-not-detected-while-steamworks-is-running)). > > From my investigation, the problem seems to be Steam itself is...
@dj-nitehawk I can tackle this one if nobody else is working on it. It correlates fairly well with the work mentioned in #566 Which is taking a little longer then...
Almost a year later. Dapr has become even more dominant in the microservice space with Microsoft adopting it for Azure container apps. Easy integration (or really any type of integration)...
> I solved this problem by addressing the (internal)container name, and not use DAPR. I really love the Azure Container Apps and use YARP as a reverse proxy to my...
Heres the same thing as above with direct forwarding. ```csharp services.AddHttpForwarder(); services.AddSingleton(); var app = builder.Build(); app.Map("/api/users", async (HttpContext context, IHttpForwarder forwarder, IForwarderHttpClientFactory factory) => await forwarder.SendAsync(context, "http://users", factory.CreateClient(new ForwarderHttpClientContext()))...