Aranuvir

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Some slightly of topic remarks: >[Quote from Joel]: In the first section you get an error that "apt-key" is deprecated. This is an issue on your system. Probably more sooner...

Not sure if this is a Makehuman or a PyQt/WSL problem, with the latter not being fixable by us...

Same problem on my Linux-System, now. It looks like the shaded mesh is hidden behind the black object. Could it be a wrong buffer showing?

I checked this and can confirm the change in behavior. That's an important error!

@ Devs: I think we addressed this with the work on #198?

I've been experimenting with the chardet library. It seems to be available in Blender, too. So we could consider to use it for encoding guessing. I'll post some code proposals...

It's a problem with the skin shader. I'm not sure if the glsl code for this shader is correct. Maybe we should consider to remove the skin_vertex and _fragment shder...

NPZ files are cache files and in case of inconsistency should be deleted so they can be rebuild. OBJ files usually do not change. There was an update in handling...

IIRC it is also possible to distribute an asset with only the npz (without an obj). You might lose that asset permanently when purging all npz...

Reviewing some literature, you're right, though it says "average diameter in adults", not "average diameter in male (Caucasian) adults"... It's another questions whether those differences are visible or not. Most...