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Is there any relationship between LGSVL rain intensity and mm/h rate in real world?
Hello! I'm currently using LGSVL to simulate Apollo 7.0.
Question: The rainfall feature in LGSVL accepts values from 0 to 1 to control the intensity of the rain, but I'm curious if anyone knows how these 0 to 1 values correspond to real-world rainfall rates in mm/h?
I think this may require reading the source code of lgsvl, or referring to the principles of the game engine