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Different rendering results in using your viewer and blender.

Open fzy28 opened this issue 1 year ago • 1 comments

Hi, I used your code to extract mesh and used blender and viewer you provide to render the result.

But the result seems to be very different! Here are the results using the blender. blender_mesh_solid blender_mesh_wire playground e5b2-4cf5-9bb3-b2f7fc64feab)

Here are the results from your viewer. mesh_sugar_wire_viewer

mesh_sugar_viewer

Here is my training instruction:

python train.py -s ./tandt_db/db/playroom -c ./output/playroom/ -v 1000000 -r "sdf" --refinement_time "medium"

I think the mesh quality varies greatly, can you explain a bit why it happens?

And also when I increase the n_vertices_in_fg from 1_000_000 to like 3_000_000, since I want to have a higher quality of mesh, but the mesh extraction would fail, cuda out of memory, is it normal? I am using RTX 4090.

Thanks for your reply!

fzy28 avatar Jan 20 '24 21:01 fzy28

Hello, Can I ask you how to extract the mesh without texture?

JiatengLiu avatar Mar 06 '24 04:03 JiatengLiu