Peter Achberger

Results 11 issues of Peter Achberger

The following ```ts const intfA = dom.create.interface('A'); const intfB = dom.create.interface('B'); intfB.baseTypes.push(intfA); const foo = dom.create.namespace('Foo'); const bar = dom.create.namespace('Bar'); foo.members.push(intfB); foo.members.push(bar); bar.members.push(intfA); console.log(dom.emit(foo)); ``` generates: ```ts declare namespace Foo...

enhancement
help wanted

```haxe function main() { var w = new World(); var wrapper = new Wrapper(w); wrapper.use(); } class World { public function new() {} } abstract Wrapper({w:{}}) { public inline function...

```haxe function main() { new Foo(10).foo(new Foo(Math.random())); } class Foo { public var x:Float; public inline function new(x) this.x = x; public inline function foo(f:Foo) if (f.x > x) empty();...

Not sure if bug, or what to think of it. This worked in 4.2.1, now it errors. I would expect either both variants to work, or both to error. ```haxe...

Primitive way to handle lost context. Keeps texture data in memory when created via createTextureFromImage. Custom made textures need to listen on hasGPU and recreate manually. usage - add compiler...

E.g. `phaser.GraphicsOptions` should include types from `phaser.GraphicsStyles`.

Runnable example: ```js class Example extends Phaser.Scene { preload() { this.load.path = 'assets/atlas/trimsheet/'; this.load.atlas('testanims', 'trimsheet.png', 'trimsheet.json'); } create() { const t1 = this.textures.addSpriteSheetFromAtlas('boom1', { atlas: 'testanims', frame: 'explosion-notrim', frameWidth: 64,...

🗺️ Tilemap

Started doing stuff with my macro-heavy lib, it compiles OK, but via server it does this: ``` ERROR (unknown position) | Error: Compiler failure: Unexpected BadModule hxser.imperative.DataStructures | Please submit...

```haxe class Test { static function main() { var foo = new Foo(); untyped foo.bar = function() trace('bar'); foo.bar(); } } class Foo { public function new() { } public...

test-needed

This might a bit awkward setup, but I have single git repo with multiple directories per 'project'. Lix's scope and `haxe_libraries` are in the root directory. But I open the...