TonyMax
TonyMax
My first attempt was to try import package into project with URP, but when I try to paint in `Sample01-Paint-` scene it just blurs a bit and doesn't change color....
```csharp UnityEngine.Debug.Log($"start to await num selection"); await Observable.EveryUpdate() // never completes .Select(_ => GetNumberKeyPressed()) .Where(numberKey => numberKey != -1) .AsSystemObservable() .ToUniTask(); // await UniTask.Delay(1000); // works UnityEngine.Debug.Log($"await completed"); // never...
It is powerful thing to have implementations private while still be able to assign instances through unity inspector. The whole idea of this is to let code be flexible and...
Add `Reactiveproperty<T>.Subscribe(Observer<T> observer, bool riseOnSubscription = true)` overload
For new devs like me it is often confusing when callback rises immediately after subscription even there is now changes. It is even more confusing because when you use `PairWise`...
### What happened? Fields with `[SubClassSelector]` become null each time after compile (no matter opened or not in inspector) with error in console: `Release of invalid GC handle. The handle...
### What happened? ```csharp [SerializeReference, SubclassSelector] private Object _params; ``` This field let me select any type accessible from unity  But I can't select `int` / `float` / `bool`...
### Feature description I have `IEffect` and some wrapper class like `CompositeEffect` which contains `IEffect` and `IProvider` to repeat effect execution certain times. In editor it looks like this: ...
### Feature destription There are some cases where I want to select subclasses of `ICardActionCommand` directly, where I can create ready to use instance from inspector, but sometimes I need...
**Describe the bug** I've spent a lot of time finding magic bug because Scope function prints no logs about inner exceptions **To Reproduce** Do this ```csharp container.Scope(builder => { UnityEngine.Debug.Log("Log");...
## Description Provides functionality to have multiple inherited containers. Instead of having one `Container Parent` field `Container` class now have `List Parents`. The major part of changes are in `ContainerBuilder`...