TonyMax
TonyMax
* Can you advice some reading for better understanding what is feature and what is render pass? Because unity talking in their docs like it common things (they are no...
Discussion [here](https://discord.com/channels/1130772288430682174/1224648464797929514)
yes please, often I think that I don't know possibilities of R3 so I can't decide what to use to implement feature: search for already existing approach in R3 or...
> It would be beneficial to add an argument to the `ReactiveProperty` constructor to determine if it should notify on subscribe. This would loosely resemble the behavior of the "ReactiveProperty"...
> I get where you're coming from about losing the guarantee of a signal on subscription. I suggested it as an option, hoping that it could also be considered to...
> Maybe it should not raise callback during subcribtion no matter how convenient it may be? Agree, it is better to introduce extension method that will invoke callback with current...
PR closed because of AI generated code but why this issue is also closed?
Ok, but what should we do in the next case: We have `IFoo` interface that provides `Observable` which could be both `ReactiveProperty` or `Subject`. The interface (`IFoo`) clearly tells us...
This day came. This is what makes me mad about entities. There is some helpful comment in unity forum (screen below). You can try to patch it yourself or wait...
In my opinion such `bool` things looks ugly without better inspector which should hide array if `UseSameDuration == true` and show single input field instead, still under the hood having...