AnonymousVR-VR

Results 22 comments of AnonymousVR-VR

> For lighthouse tracked devices (e.g. Valve Index, HTC Vive) the device config allows you to specify a full matrix for the eye_to_head transform. If you are using a different...

MOD VISOR 90º FOV @ 135º FOV https://www.realovirtual.com/foro/topic/51245/mod-visor-vr-los-90o-fov-135o-fov-anonymous-vr Help with the problem, surely for a programmer it is easy, but for those who are not, it is impossible.

MY SOLUTION IN DRIVER: virtual void GetProjectionRaw( EVREye eEye, float *pfLeft, float *pfRight, float *pfTop, float *pfBottom ) if (eEye == Eye_Left) { *pfLeft = -1.0 + degress; *pfRight =...

> It is not possible to change the values directly from the application-side API. Hello [Rectus](https://github.com/Rectus) in openvr.h you can find the following methods, which can be used in your...

> Correct me if I'm wrong, but as I understand it you're trying to customize the optics of a VR headset, and need a way of change the projection parameters...

**ChatGPT 1ª solutión: SetProjectionRaw** ``` #include int main(int argc, char* argv[]) { vr::EVRInitError eError = vr::VRInitError_None; auto VRSystem = vr::VR_Init(&eError, vr::VRApplication_Other); float left, right, top, bottom; // Nuevos valores de...

**ChatGPT 2ª solutión: HmdMatrix44_t** ``` #include #include int main(int argc, char* argv[]) { vr::EVRInitError eError = vr::VRInitError_None; auto VRSystem = vr::VR_Init(&eError, vr::VRApplication_Other); if (eError != vr::VRInitError_None) { std::cerr

**ChatGPT 3ª solutión:GetProjectionMatrix** ``` #include #include #include int main(int argc, char* argv[]) { vr::EVRInitError eError = vr::VRInitError_None; vr::IVRSystem* VRSystem = vr::VR_Init(&eError, vr::VRApplication_Other); if (eError != vr::VRInitError_None) { std::cerr

**ChatGPT 4ª solutión: ApplyTransform** ``` #include #include int main(int argc, char* argv[]) { // Inicializar la API de OpenVR vr::EVRInitError eError = vr::VRInitError_None; auto VRSystem = vr::VR_Init(&eError, vr::VRApplication_Other); // Angulo...

> You can modify the configuration of your screens by changing the projection and possibly modelview matrices in the driver Hello Jan Schmidt thaytan **Unfortunately I don't know how to...