AnomalousUnderdog
AnomalousUnderdog
**Describe the bug** I was reading the documentation for [Object Pooling](https://docs-multiplayer.unity3d.com/netcode/current/advanced-topics/object-pooling/index.html) since I wanted to add pooled bullet prefabs for my game, and it linked the source code for [NetworkObjectPool.cs](https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop/blob/main/Assets/Scripts/Infrastructure/NetworkObjectPool.cs)....
When I'm making the rules for my intgrid, sometimes I want to see the intgrid colors themselves while also seeing the auto-placed tiles at the same time. This is to...
In one of the rules I was making, ldtk was placing the tiles in places I didn't want it to. For this particular tile, which looks like a thin vertical...
Nested unordered lists were hidden for the sidebar, but it's also affected nested unordered lists in the article. This makes them show again in the article only. Note: I used...
 When Domain and Scene Reload is disabled, you'll get these exceptions upon playing. The 2nd one gets repeated over and over. ``` ObjectDisposedException: Cannot access a disposed object. Object...