Annulus Games
Annulus Games
I have developed [Arch.Unity](https://github.com/AnnulusGames/Arch.Unity) as a library to integrate Arch into Unity. This includes support for Conversion workflows (GameObject to Entity), fast queries integrated with the C# Job System, Hierarchy...
It is also possible to add the source code directly to the project, but it makes package versioning difficult. Shouldn't these features be true by default? Alternatively, if there is...
I attempted to port Arch for the Unity Package Manager, but found it difficult: the main body of Arch is written in code that requires C#10 or higher, but must...
Thank you for your reply! Of course, I understand that Arch prioritizes performance. Performance is very important! However, Arch depends on several packages such as System.CompilerServices.Unsafe and Arch.LowLevel. Of course,...
NugetForUnity is a Nuget client for the Unity editor and works by placing the dll under Assets/Packages. Therefore, there is no need to do anything on the Arch side, but...
Yes, the random numbers currently used for LitMotion, not just Shake, are dependent on frame updates and need to be changed to calculate a definitive value from Progress and Seed....
There is currently no way to move halfway through Tween. However, you can use Tween.FromTo instead. For example: ```cs float x = 0; await Tween.FromTo( currentValue1 => x = currentValue1,...
現バージョンではGotoに相当する機能は存在しません。 今後のバージョンで追加を予定しています。
いくつかの実装を検討した結果、この機能の追加はMagic Tweenの設計上難しいことが判明しました。 引き続き検討を続けていきますが、将来的にGotoがサポートされない可能性があります。
この不具合はv0.2.0で修正されました。確認いただけると幸いです。