AniCator
AniCator
The hailstone sequence function in question. SoLoud functions are abstracted away by other classes in my engine. ```cpp void HailStone() { static CSound* Bleep = CAssets::Get().CreateNamedSound( "bleep", "Audio/UI/Placeholder/Message.ogg" ); static...
I've been experiencing this issue as well. For now I'm just going to stop using setInaudibleBehavior but this could end up becoming problematic for ambient sounds and music that are...
I ended up making this change to the voice group code, I haven't done much to verify if it works but so far I haven't had any inaudible crashes. #321