Emil "AngryAnt" Johansen
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Emil "AngryAnt" Johansen
PracticalAIinUnity
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Slides and examples from the "Practical AI in Unity" talk from Unite Seattle 2014. Presentation recording at https://www.youtube.com/watch?v=hhByGZZbcOc
Behave-release
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The Behave project is a system for designing, integrating and running behaviour logic using Behaviour Trees for simulated characters in unity projects. NOTE: This project relates to Behave 1. For Beha...