AndyYuan96

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> Great suggestion. We will consider adding this feature in the future but currently, we may not have enough resources to support it very soon. You can refer to other...

> picking up a commit before #1191 may work -- https://github.com/NVIDIA/apex/commits/master maybe before #1171, commit between #1171 and #1191 doesn't work.

what's more, where is the soft-pooling, you use scatter_max to generate pillar feature.

some problem, when generate voxel, std::bad_alloc error