Andy Mender
Andy Mender
Alternatively, there could be a general statistics tab/widget that would provide the user with above mentioned information to make planning easier. Case in point, as it is now, it is...
I will check whether the issue is reproducible still and generate a test savegame that can later be shared. **EDIT:** The problem is a bit deeper and concerns probably all...
@LinuxDonald, @ChrisOelmueller, @squiddy, what do you think about the current resource deposit mechanics? Should the resources be respawnable and endless or should each deposit contain a fixed amount of a...
@LinuxDonald, should this option be added to one of the game menu widgets and by default be set to "ON"? I could later implement a True/False trigger where the resource...
I created a new branch for this and will see whether I can push at least some code to it + placeholders for future features.
Some of the functionalities were already introduced, though not marked in the original post: - [x] weaponsmith produces swords out of iron ingots and charcoal (game test in place and...
Was this tested/addressed ever since? @squiddy, were you able to reproduce the issue?
The pirate ship has a very nice swaying animation, though the trader vessel has none. @LinuxDonald, @janexx, should we work on that at one point also?
I think we can probably leave it for now then, but it's up to @LinuxDonald and others to decide :).
icyvapor, did you maybe have a look at the GUI code responsible for deciding on building placement by the player? I think it should give you some pointers :). I...