Andy Mender
Andy Mender
There were some changes to the tooltips done as part of the resoureconfig menu improvements (they don't reposition when hovering over an icon/widget and at least in the resourceconfig menu...
As it is now, when one clicks a tent or house, in addition to the yellow highlight circle, the "service provider" buildings like taverns, schools and churches are highlighted with...
@LinuxDonald could you have a look at this? :)
Not sure how valid this still is, but I could tie it up with this issue that deals with the respawn of resource deposits: https://github.com/unknown-horizons/unknown-horizons/issues/2340
> Imagine we were to assign numbers to widgets, higher numbers get shown above lower numbers. All windows get 1000, the minimap and messagewidget 500, the tabwidget (which normally overlaps...
There is a couple of tickets dealing with general ship upgrades (animations, cannons as modifiers, player flags, etc.), but this here issue touches on a more pressing subject of the...
@ChrisOelmueller , would limiting the number of weapons to load to a more sane number, like 10 and making it dynamic (depending on unit type) help solve this problem?
What about an "overfishing" scenario? As it is now, fisherman huts are an endless supply of meat. That makes food farms somewhat redundant. What I would suggest is to turn...
Apparently, I might have been in the wrong and frigate production actually works. Noted in first post. **EDIT:** Naval combat works as tested several times by dueling the pirate AI...
https://github.com/unknown-horizons/unknown-horizons/issues/994 was already implemented, while https://github.com/unknown-horizons/unknown-horizons/issues/995 is in discussion phase it seems. There is also https://github.com/unknown-horizons/unknown-horizons/issues/993 connected to this issue. Perhaps we need means of monitoring the resource flow of...