Andrew Kahr
Andrew Kahr
I too would heavily benefit from automatic beta builds as I am also working a project that relies on features of 2022.2. Unfortunately I predict the answer as of now...
The strategy we've used for the build tools/sdks for windows has been to map them from the host into the container due to licensing issues. This means that if you're...
I don't think it will remain so simple to do. As stated in the initial post: > How can I access this new feature? Dedicated Server platform support is now...
That's my bad, I got it backwards. We should be good then once documented.
The simplest fix is to add git bash's bin directory to your path as it includes an sh executable. Since git is needed for the runners to work regardless this...
It's doing this to help it generate the version number in semantic mode. If you don't want to have it run the clone with depth 0 you should be able...
Ah I see, really appreciate the detailed explanation on this! Is there a nice way to see the major differences between the sandstorm version and the current latest version or...
Hey there! Apologies for the extreme delay. We can work on getting this merged but there are a few merge conflicts that need to be resolved before we can merge....
It seems Epic Online Services has a method for building a Unity package from an editor script. Combined with the customBuildMethod parameter, in theory, this should allow GameCI to build...
Closing as these versions are EOL