Andrea Catania
Andrea Catania
The compiler versions is fine, but also the scons command you used seems ok. Just a minor thing I noticed on your scons command: the `custom_modules=` accept a directory that...
In addition to the above, can you please try `dev=yes`? It should enable the verbose mode. Then, can you please paste the full log here? ``` scons -j$(nproc) platform=linuxbsd target=release_debug...
This is a really great feature to have! > 1. In the Godot source, I haven't seen 'BIND_ENUM_CONSTANT' used multiple times for the same enum but for different classes, however,...
I'll give it a check, maybe I need to update the patch. I'll keep you in loop
@matthew-salerno Youp, that part was doing an useless format fix. I've removed it: https://github.com/GodotECS/godex/blob/main/patches/add_custom_iterator.patch
I've a PR to introduce that feature: https://github.com/godotengine/godot/pull/42875, though Reduz is working on a slightly different solution that works also when using the new GDExtension. Once t hat's implemented (soon...
Hey, Can you please share some more info on how your project is setup? Is Godex set as Module or external module? Maybe related to: https://github.com/GodotECS/godex/issues/158
No that's absolutely fine, I was just asking. Sorry for the delay but I'm improving the script systems and bundle usage, so I been a bit busy. If you can...
@matthew-salerno perfect thanks!
It looks like the patch wasn't properly applied, since those methods are missing: https://github.com/GodotECS/godex/blob/main/patches/add_custom_iterator.patch#L29-L32