nene
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The Nene game framework, migrated to codeberg.
Unfortunately, the collision system doesn't work well when the collision depth it's great (and maybe other specific conditions), the problems occurs on [`response_intersection`](https://github.com/Andre-LA/nene/blob/e3fd32a31100e60bbb54280a36e1903c81379c3d/src/collision.c#L176-L177) definition, when there's no intersection. I didn't...
Currently, SDL resources are handled with pointers directly, with this the API inherits all the [risks associated with pointers](https://en.wikipedia.org/wiki/C_dynamic_memory_allocation#Common_errors), like use-after-free, double-free, dangling pointers, etc. Also, there's some needed care...