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The Nene game framework, migrated to codeberg.

Results 12 nene issues
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~However, unlike `Nene.Scancode`, I don't see much reason to write it on a separate file, it can be declared on `init.nelua`.~ Edit: Using SDL symbols in general has been problematic...

This way, the math module can be reused in other projects (for instance, I could use it to make games for wasm4).

It would be great if `nene` could be used as `Lua` module (similar to [Lua-SDL2](https://github.com/Tangent128/luasdl2/)) and `C` as extra options (and other languages with C bindings). This might be a...

Ok, so, `poll_events` does much more than "poll events", it's turns out it became a "update the nene internal state" function, thus, it will renamed to `nene:update` (just as [tinycoffee](http://github.com/canoi12/tinycoffee))....

enhancement

The new text rendering system should consider localization, like right-to-left and vertical languages.

Add [binding generation](https://github.com/Andre-LA/nene/tree/main/bindgen) for the following languages: - [x] [C](https://en.wikipedia.org/wiki/C_(programming_language)) - [ ] [C++](https://isocpp.org/) wrapper - [x] [Nelua](https://www.nelua.io/) - [ ] [Rust](https://www.rust-lang.org/) - [ ] (VM) [Lua](https://www.lua.org/), with [Teal](https://github.com/teal-language/tl) definition...

Nene never really had a changelog, and this must change. The changelog should not only show the changes between 0.3 and 0.4, but also all the versions before.

As we know, different people has different preferences over indentation width, however, sometimes it isn't just about a preference, but an actual need. Using a specific amount of spaces it's...

The usage of CMake and bundled dependencies through submodules (#34) wasn't a bad idea. However, it did make nene much harder to use, much more storage-heavy and way less flexible...