André L. Alvares

Results 35 issues of André L. Alvares

Add [binding generation](https://github.com/Andre-LA/nene/tree/main/bindgen) for the following languages: - [x] [C](https://en.wikipedia.org/wiki/C_(programming_language)) - [ ] [C++](https://isocpp.org/) wrapper - [x] [Nelua](https://www.nelua.io/) - [ ] [Rust](https://www.rust-lang.org/) - [ ] (VM) [Lua](https://www.lua.org/), with [Teal](https://github.com/teal-language/tl) definition...

Nene never really had a changelog, and this must change. The changelog should not only show the changes between 0.3 and 0.4, but also all the versions before.

As we know, different people has different preferences over indentation width, however, sometimes it isn't just about a preference, but an actual need. Using a specific amount of spaces it's...

The usage of CMake and bundled dependencies through submodules (#34) wasn't a bad idea. However, it did make nene much harder to use, much more storage-heavy and way less flexible...

Unfortunately, the collision system doesn't work well when the collision depth it's great (and maybe other specific conditions), the problems occurs on [`response_intersection`](https://github.com/Andre-LA/nene/blob/e3fd32a31100e60bbb54280a36e1903c81379c3d/src/collision.c#L176-L177) definition, when there's no intersection. I didn't...

bug

Currently, SDL resources are handled with pointers directly, with this the API inherits all the [risks associated with pointers](https://en.wikipedia.org/wiki/C_dynamic_memory_allocation#Common_errors), like use-after-free, double-free, dangling pointers, etc. Also, there's some needed care...

enhancement

This eases development with derived entities. Usage example: ```lua local rotor_concepts = require 'rotor.concepts' local SpriteEntity = @entity(@record{ entity_data: EntityData, sprite: Sprite, painter: Painter, }) local an_sprite_entity_ptr = #[rotor_concepts.value.entity_ptr_compatible_with(SpriteEntity.value)]# local...

enhancement

**Describe the bug** By starting a full scan on the asset processor window, the editor crashes at a random point of scanning. **Assets required** None, just a new default or...

kind/bug
needs-triage
sig/content

**Describe the bug** On the "Simple State" component, the following changes aren't recognized by the editor as changes, that is, the prefab being edited (including the level prefab) isn't being...

kind/bug
needs-triage
sig/content

**Is your feature request related to a problem? Please describe.** After the processing of a material graph, the generated `azsli` files are exposed in the same directory of the graph...

sig/graphics-audio