André L. Alvares
André L. Alvares
# Test code: ```lua -- in nelua ##[[ TICO = { L = '../../tinycoffee/build', I = { include = "../../tinycoffee/include", external = "../../tinycoffee/external" }, } ]] require 'tico' local nelua_argc:...
~However, unlike `Nene.Scancode`, I don't see much reason to write it on a separate file, it can be declared on `init.nelua`.~ Edit: Using SDL symbols in general has been problematic...
This way, the math module can be reused in other projects (for instance, I could use it to make games for wasm4).
It would be great if `nene` could be used as `Lua` module (similar to [Lua-SDL2](https://github.com/Tangent128/luasdl2/)) and `C` as extra options (and other languages with C bindings). This might be a...
Ok, so, `poll_events` does much more than "poll events", it's turns out it became a "update the nene internal state" function, thus, it will renamed to `nene:update` (just as [tinycoffee](http://github.com/canoi12/tinycoffee))....
The new text rendering system should consider localization, like right-to-left and vertical languages.
This is possible thanks to @edubart's [LPegRex](https://github.com/edubart/lpegrex) [C11 parser](https://github.com/edubart/lpegrex/blob/main/parsers/c11.lua)! _(note: I did a little modification C11 parser, the only change is that it requires `nelua.thirdparty.lpegrex` instead of only `lpegrex`)._ This...
- [x] text_raylib_fonts - [ ] text_font_spritefont - [ ] text_font_loading - [ ] text_font_filters - [ ] text_font_sdf - [ ] text_format_text - [ ] text_input_box - [ ]...