AnClark Liu

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I’ve checked `__hv_biquad_f()` in generated code. Seems that newer CPU like your Ryzen 5 enabled solution(s) optimized with AVX or SSE 4.1, while my ancient C2D only supports SSE and...

I have a newer ThinkPad X201 Tablet. It has a Core 1st Gen processor (Core i7 L 640). I enabled `-msse41`, and tested again. Even though SIMD instructions reduced CPU...

For reference, here's a Moog-style filter from RaffoSynth, which has the same problem as I described: ```c++ //hace lo mismo que la versión en asm void equalizer(float* buffer, float* prev_vals,...

@dromer OK. I'll try tonight (BJT), and give you report.

> I got a hint from FalkTX on what could be going on. Can you perhaps try the following? > > To the top of `WSTD_EQ/plugin/source/HeavyDPF_WSTD_EQ.cpp` add > > ```c++...

> @AnClark you can try this build when it finishes: https://github.com/Wasted-Audio/wstd-eq/actions/runs/7431093334 I've also tested your build. Your build has better performance than mine. CPU usage is not beyond 0.5% on...

My pleasure! It would be better if there were any document for `ScopedDenormalDisable`. It's the first time I know this API. I wonder if it's proved stable by FalkTX and...

I've found a solution: add a new entry in HVCC JSON metadata (e.g. `dpf.enable_denormal_number_fix` or other better name), to control whether to enable this fix or not. So we can...

Maybe I can help test on Windows (as well as Wine). I have a Hewlett-Packard Pavillion with Windows 11 and Msys2 installed (though it uses i7-5500U). What's more, if WSTD...

So how could we do tests? Maybe we can make a roadmap for testing plugins (maybe not limited to WSTD EQ). For example, specify test cases and target DAWs.