Amin Delavar

Results 3 comments of Amin Delavar

You need to use the latest .NET 5 SDK and Visual Studio Preview to build successfully. Since source generators are still in preview, Visual Studio will still show compile errors.

A trick I found was making any change to `GltfSourceGenerator.cs` file, even just a white space change, and then building again. Like I said, this feature is still in preview,...

@xen2 I am actually currently working on a MSIL to HLSL compiler in my little [DirectX 12 engine](https://github.com/Aminator9000/DirectX12GameEngine) where you can set shaders as material attributes at runtime. It is...