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Gothic 1 Community Patch

Results 107 gothic-1-community-patch issues
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Refactor fixes where a log topic is created in a dialog.

Refactor the fixes where the location of a VOB is changed.

**Describe the bug** Natalia acts as if Y'Berion is alive. ![natalia](https://user-images.githubusercontent.com/117261406/199860279-d2c47b1c-31b3-4381-b10e-92c28470afba.png) **Expected behavior** Natalia doesn't act as if Y'Berian is alive when he is dead. **Steps to reproduce the issue**...

type: session fix
compatibility: easy
validation: validated
provided fix
impl: modify/analyze script func

**Describe the bug** In the German retail version of the game, there's a typo in the description of the Chain Lightning spell. **Changelog** Changed the description of the Chain Lightning...

validation: validated
provided fix

Hello, everyone! I would like to report the following bug: **Describe the bug** This issue can be encountered at the **OW_FMC_CONNECT** waypoint when talking with NPC "**Mercenary**". During the conversation,...

language dependent
type: session fix
compatibility: easy
validation: validated
impl: change obj var

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered in the **Swamp Camp** when talking with NPC "**Lester**" and inquiring about...

language dependent
type: session fix
compatibility: easy
validation: validated
impl: change obj var

Hello, everyone! I would like to report the following bug: **Describe the bug:** This issue can be encountered in the **Free Mine** by talking with some of the "**Mercenary**" NPC....

language dependent
type: session fix
compatibility: difficult
validation: validated
provided fix
impl: modify/analyze script func

Hello, everyone! I would like to report the following bug: **Describe the bug** This issue can be encountered in the **Swamp Camp** at the **PSI_PLACE_1** waypoint, when talking with NPC...

validation: required

Hello, everyone! I would like to report the following bug: **Describe the bug:** The issue can be encountered in the **New Camp** after completing the "**Admission to the New Camp**"...

language dependent
type: session fix
compatibility: easy
validation: validated
impl: change obj var

**Describe the bug** When not able to complete Isidro's weed selling quest the first time due to lack of ore, the necessary dialog option does not show up ever again....

type: session fix
compatibility: easy
validation: validated
provided fix
impl: replace assign int