Max

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It also can be fixed if you replace ``modList = Polymod.scan(MOD_PATH);`` to ``modList = Polymod.scan({modRoot: MOD_PATH});``

> source/ui/ModMenu.hx:113: characters 26-45 : { modRoot : String } should be String source/ui/ModMenu.hx:113: characters 26-45 : ... For function argument 'modRoot' Just update polymod 🙃

Looks like it not happen in 0.3.3 Xd

Any updates?

Okay, so I did the right thing by importing openfl.utils.Assets.

Wow, I thought mods with Kade Engine are dead

It's not polymod issue. It's just outdated implementation in Kade engine

About the code to reproduce the problem. I have one branch in the github repository with the same problem. Can send link to this, if it will be needed