Alon Talmi SuperPlay
Alon Talmi SuperPlay
Maybe the name is confusing, this is not an installer that specifically installs components, but an abstract MonoBehaviour component that inherits from IInstaller. I like to split my LifetimeScopes into...
@srodriguezf You can very easily implement this feature yourself by inheriting from LifetimeScope
I simply install IObservables and use UniRx
From my understanding you registered services in a custom LifetimeScope inside the loading scene, and then loaded a new additive scene and all injections at that scene are from the...
+1, Also with UniTask inject AsyncLazy?
VContainer creates the instances at the moment of injection @lolhans
It won't work, while makes sense and technically can be supported, that's not the case and I guess it's by design. The injection and resolution systems are completely separate. Injection...
You're right, I apologize!
@YegorStepanov I made my own version of this hack as extension method: ```c# public static GameObject InstantiateAndInject([NotNull] this IObjectResolver resolver, [NotNull] GameObject prefab, Transform parent = null) { if (prefab...
I very much agree, it would be a very easy (yet important) fix, for people who lack the skill to dive into the VContainer code this behavior would feel very...