Alon Talmi SuperPlay

Results 11 comments of Alon Talmi SuperPlay

Maybe the name is confusing, this is not an installer that specifically installs components, but an abstract MonoBehaviour component that inherits from IInstaller. I like to split my LifetimeScopes into...

@srodriguezf You can very easily implement this feature yourself by inheriting from LifetimeScope

I simply install IObservables and use UniRx

From my understanding you registered services in a custom LifetimeScope inside the loading scene, and then loaded a new additive scene and all injections at that scene are from the...

+1, Also with UniTask inject AsyncLazy?

VContainer creates the instances at the moment of injection @lolhans

It won't work, while makes sense and technically can be supported, that's not the case and I guess it's by design. The injection and resolution systems are completely separate. Injection...

You're right, I apologize!

@YegorStepanov I made my own version of this hack as extension method: ```c# public static GameObject InstantiateAndInject([NotNull] this IObjectResolver resolver, [NotNull] GameObject prefab, Transform parent = null) { if (prefab...

I very much agree, it would be a very easy (yet important) fix, for people who lack the skill to dive into the VContainer code this behavior would feel very...