Matthew Hyndman
Matthew Hyndman
@ramajd This issue has already been marked as a bug, but in the meantime one other possible workaround that you could try is to check the permissions for your app...
Huh. Just to confirm, you are definitely using version 11.0.1 of the SDK? In 10.7.0 and previous versions, current_user would return a pointer to a single internal current user object....
Ok, so I was mistaken about the current expected behaviour. It is indeed the case that the User returned from current_user is dynamically linked to the internal current user, and...
> Is there still a way to perform operations on the old user with the current behavior of user objects, or is it impossible? I think it is not possible,...
http://andyiverson.me/apps/fehmasssimulator/ also provides options to filter the enemies (red units, physical units, etc). Another relevant group would be: the units in GHB x I think that if we want to...
I'll think about this in more detail later, but I suspect that anyone who uses our combat logic will want a bunch of relevant helpers: GetStat / stats. GetDefaultInstance, getSpecialCooldown,...
Specials can also multiple damage (aegis/glimmer), add a flat amount of damage (bonfire), reduce def/res, or do something unique (miracle). These could be attack modifiers or they could be SPECIAL...
Ok, the code support for this was just a couple lines so I went ahead and added it. This bug is now just for the UI.
Is this launch blocking because of problems with url encoding?
In addition to GUI this would require some additional skill implementation, though hone/spur etc are probably pretty trivial to implement. One thing to note is that persistent buffs like Hone...