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Java / JavaFX / Kotlin Game Library (Engine)

Results 171 FXGL issues
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**Please discuss the feature ideas on [Gitter](https://gitter.im/AlmasB/FXGL) first. Then please describe the feature** Currently isometric tmx is ignored. We should at least load it, leaving parsing to the developer in...

type:new feature

The semi-automated process of FXGL release to GH can potentially be fully automated by [JReleaser](https://github.com/jreleaser/jreleaser). This includes CC conversion into changelog during GH release via a manual GH action.

AnimationBuilder::L232 // TODO: we need to snap to endTime // else { // if (time > range.endInclusive) { // anim.setTimeTo(anim.endTime) // } else if (time < range.start) { // anim.setTimeTo(0.0)...

With the ability to set variable values both locally and globally. TODO: any use for var initialisations that run only on first dialogue context run? Example: hasMetNPC...

**Please discuss the feature ideas on [Gitter](https://gitter.im/AlmasB/FXGL) first. Then please describe the feature** Add a callback function to embeddedLaunch method thus when fxgl game is fully launched, the callback function...

type:new feature

Unlike, maze generation, which is very specific to maze-like layouts, a dungeon provides greater flexibility for exploration and is not meant to be convoluted (like mazes). @Shylexx to explore this...

type:new feature

**Please discuss the feature ideas on [Gitter](https://gitter.im/AlmasB/FXGL) first. Then please describe the feature** For more dicussion: https://github.com/AlmasB/FXGL/discussions/1126#discussioncomment-1777347 **Describe alternatives you've considered (optional)** For aot/native image consideration we hope the source...

type:new feature

When clearing the world and removing an entity with ParticleComponent, its onRemoved calls parent.removeFromWorld() which will cause the CME