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Sequential animation needs to snap to endTime

Open AlmasB opened this issue 3 years ago • 0 comments

AnimationBuilder::L232
// TODO: we need to snap to endTime // else { // if (time > range.endInclusive) { // anim.setTimeTo(anim.endTime) // } else if (time < range.start) { // anim.setTimeTo(0.0) // } // }

AlmasB avatar Jan 08 '22 09:01 AlmasB