Ally
Ally
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Seemingly randomly, mouse.is_pressed() gets stuck. With just this: `leftm = mouse.is_pressed(button='left') print(leftm)` Try clicking and unclicking ~25 times, soon after it'll stop accepting input and get stuck at either True...
Since #867 was closed, and the conversation was quite valuable, I thought I'd open a new issue with the goal of continuing this discussion further. What was already discussed was...
## Changes: This PR adds all of the necessary code to support `finalstretch` in custom levels, including a new command, `finalstretch(on/off)`. This is visual. This PR also changes the autotile...
## Changes This PR adds an input system with selection, copying, pasting, and all of that fun stuff, to the script editor. NOTE: I'm still new to text input, so...
## Changes: In an effort to remove magic numbers, I've given every entity type a name. Hopefully I didn't miss anywhere. ## Legal Stuff: By submitting this pull request, I...
## Changes: This commit cleans up setting enemy properties. It deduplicates code, makes custom levels spawn enemies better (doesn't just pretend it's a certain main game room to set the...
## Changes: It's very easy to make mistakes in VVVVVV's built-in level editor, with no way to undo them. This PR adds an undo and redo system, bound to CTRL+Z...
## Changes: Supercrewmates now interact with gravity lines, gravity tokens and oneways correctly. They're now moved by horizontal moving platforms and conveyors. Closes #901. ## Legal Stuff: By submitting this...
## Changes: Activity zones are pretty hardcoded, so this makes them data-driven instead, using the `edentity` system. This is, once again, laying foundation for the goal of reducing the split...