Allure
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Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at
Either I'd need to manually start CI on Saturday or perhaps it could gather interesting screenshots all the time and Saturday just pick one with highest score (and remove it...
Here's my entry at https://adamalexandr.itch.io/space-marines: > > This is really great gameplay. I could recreate that using the LambdaHack engine of Allure of the Stars, almost exclusively by writing content...
Add air tank and require it to craft the spacesuit. Add skills Underwater Breathing and Void Breathing and let spacesuit boost both enough to pass deep water. Mark any not...
Not sure how this should manifest, except a slight difference in curvature change rate. Anyway, this is needed for the zoo and park rooms, with trees, etc.
See https://www.reddit.com/r/roguelikedev/comments/dgrgmd/ui_issues_dislike_ui_seen_from_english_nonnative/ Most of all, let's enable copy-paste of game text. For now, it only works in the terminal and GTK frontends, both of which are semi-maintained and not comfortable...
As soon as the number of levels reaches a couple of dozens, the diminishing levels can be easily implemented by decreasing cave size, say, by one every 3 depth levels....
20:03 * sm[m] thinks: a shared high score table for the web version would be very nice
See https://www.reddit.com/r/roguelikes/comments/9n1zoe/caves_of_qud_status_of_ascii_version/e7j3gb1 [Edit: done; before closing, make sure to follow up in the reddit thread after the release and also suggest `--noAnim`.]
These are the `idesc` fields in this file: https://github.com/AllureOfTheStars/Allure/blob/master/GameDefinition/Content/ItemKindOrgan.hs#L50 The descriptions are expected to be rather concise and, more or less, justify or colour the stats/effects of the body parts....