Allen Dang
Allen Dang
@m4gr3d I can wait for the next 4.4 release, thanks :)
I know nothing about zig so I might not be able to help here.
I'd say this is not necessary. We could easily create a one based on basic drag int or float.
Mess with pointer data via CGO is not that pleasant after all.
@Insality Implement a full feature input box is extremely complex, maybe integrate an native input box a good idea like this? https://github.com/baochungit/defold-textinput
I experienced same editor crash with the same neovim settings on macOS godot 4.3 rc 2.