Allen Dang

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@ggordonhall Yes, I'm running 0.3.4, and my OS is macOS v13. Here is the repo: https://github.com/EpicGames/UnrealEngine

Yes, DrawList.AddText is the same as Canvas().AddText

@gucio321 Maybe migrate giu.Styler() stuff? There are lot's of migration is pending because the lack of time of mine...

@gucio321 How can I help? What's the issue now?

It seems the Finalizer doesn't guarantee to work. You could create a texture from image and release it manually to see whether the problem is solved. ```go texId, err :=...

@gucio321 RowWidget has a list of types inside to decide whether to call SameLine or not, I think this is the best solution right now to leverage performance.

MacOS, Slint 0.3.5, winit femovg

> Another use case not mentioned in this ticket yet is when using platform-specific GDExtension-registered Classes/Nodes. I second this, I'm writing a gdextension in rust and some functions are only...

Thanks to do the test, let me see what i can do