Alexandre Labedade

Results 7 issues of Alexandre Labedade

### Issue Description As shown in the PLY file format (http://gamma.cs.unc.edu/POWERPLANT/papers/ply.pdf) all the data for each vertex should be on a single line. Adding a carriage return after each property...

enhancement
question

Data per vertex are expected to lie on a single line by third party importers. https://github.com/IntelRealSense/librealsense/issues/9802

While using in InDesign CS6, it's impossible to change the tint using the color wheel : nothing is happening while clicking on it.

Hi, Stacks in Tiff format bigger than 4GB are not properly imported (only the first slice is loaded) It seems to be a limitation of some tiff loaders. I assume...

Hi, I have a big vtk file (6.3 GB) which takes ages to parse and I would like to automate the extraction of multiple meshes from it. The file is...

Hi, On unity 2020.1, while importing mips map, the unity importer is locked in an infinite loop. I'm trying to figure it out, but with no success for now.

Running it with Unity 2019.1.0f2 - Linux, I've got this error message : Kernel at index (0) is invalid UnityEngine.ComputeShader:Dispatch(Int32, Int32, Int32, Int32) MeshGenerator:UpdateChunkMesh(Chunk) (at Assets/Scripts/MeshGenerator.cs:199) MeshGenerator:InitVisibleChunks() (at Assets/Scripts/MeshGenerator.cs:166) MeshGenerator:Run()...