TrainingMode-CommunityEdition
TrainingMode-CommunityEdition copied to clipboard
An updated version of UnclePunch's TrainingMode with new features and bugfixes. PRs welcome!
I'm on 1.3 d3 (commit `6a328a4ac991c091c1a256baff56d87721f24d24` to be specific). **to reproduce:** 1. select "Techchase training" 2. select any characters, any stage 3. press start, and choose "Move HMN" 4. press...
- [ ] add more savestate slots - [ ] be more clever when storing input data to avoid bloating heap usage. - [ ] fix pointers in FTState. Do...
work in progress
Like the wavedash event, the ledgedash event should have these as well.
There's a lot more potential in this minigame that we haven't taken advantage of. Some ideas: - Eggs that require soft hits, training using different move choices on the fly.
DK has a tech where you can cancel his swing and turnaround in the air. Only problem is, is that's it's frame perfect. Having a training mode for this would...
The goal is to practice your own crouch cancels vs attacks. (Not how to beat cc but doing cc yourself rather). It would simulate an opponent approaching you with some...
Comparison to UnclePunch Training Mode v3.0 Alpha 7.2 Recreation steps - Step 1. Select a character on the CSS in the Eggs-ercise Event Step 2. Complete game of eggs-exercise Step...
There is an existing gecko code for showing Nana's percent. I think it hijacks the vanilla coin display code.  ``` $Permanent Display Number = Nana % damage (1.02) [flieskiller]...