Alex Proudfoot

Results 10 comments of Alex Proudfoot

As I understand it, although I’m by no means an expert, the identifiers in question are loaded into the parser’s vocabulary table when the game starts and matched (or not)...

With respect, as I explained, the change **does** have the desired effect when using Confusion. The nouns “DWIND” and “WINDO” don’t have to be referenced elsewhere in the code. I...

Here is the output from the Confusion patched version of Zork after fixing the "WINDO" GOBJECT. ![Untitled](https://github.com/PDP-10/its/assets/49520257/a96dfcb7-2492-4339-95c2-03fcafa4ad3c)

Consolidation has already been done on [The Infocom Files](https://github.com/the-infocom-files). I would look there for active development work. I have also started a new organisation, [The Infocom Dungeon](https://github.com/Infocom-Dungeon), which will aim...

The repositories are open-source. How Microsoft uses them has no bearing on how anyone else uses their contents except for the legal requirement to include the LICENSE files. In any...

I can’t see your pull requests for the same changes on zork1, zork2 and zork3. Where are they?

I just looked and I can’t see them. Can you link to the actual pull requests?

Sorry, my mistake. You want a verb synonym added to all 3 games and it would be simpler if the verbs and synonyms were in a common library. I agree....

The approach I’m taking is to fork zork1, zork2 and zork3 for building and bug fixing the historical code and to create a new project in Inform 7 for an...